Every talent change
351 of 351 shownImproved Rendchanged
Warrior · Arms · 3 ranks
Increases the bleed damage done by your Rend ability by 35%.
Improved Chargechanged
Warrior · Arms · 2 ranks
Increases the amount of rage generated by your Charge ability by 6.
Improved Tactical Masterychanged
Warrior · Arms · 5 ranks
Rank 5 values not yet captured from footage.
Classic: You retain up to 25 of your rage points when you change stances.
Improved Overpowerchanged
Warrior · Arms · 2 ranks
Increases the critical strike chance of your Overpower ability by 50%.
Anger Managementchanged
Warrior · Arms · 1 rank
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Classic: Increases the time required for your rage to decay while out of combat by 30%.
Deep Woundschanged
Warrior · Arms · 3 ranks
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Spearing Strikenew
Warrior · Arms · 1 rank
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Two-Handed Weapon Specializationchanged
Warrior · Arms · 3 ranks
Increases the damage you deal with two-handed melee weapons by 3%.
Classic: Increases the damage you deal with two-handed melee weapons by 5%.
Impalechanged
Warrior · Arms · 2 ranks
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.
Bloodthrillnew
Warrior · Arms · 5 ranks
Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Weaponmasternew
Warrior · Arms · 5 ranks
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Improved Slamchanged
Warrior · Arms · 2 ranks
Decreases the casting time of your Slam ability by 0.2 sec.
Classic: Decreases the casting time of your Slam ability by 0.5 sec.
Mortal Strikechanged
Warrior · Arms · 1 rank
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Booming Voicechanged
Warrior · Fury · 5 ranks
Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.
Iron Willchanged
Warrior · Fury · 5 ranks
Increases your chance to resist Stun and Charm effects by an additional 15%.
Unbridled Wrathchanged
Warrior · Fury · 5 ranks
Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.
Improved Cleavechanged
Warrior · Fury · 3 ranks
Increases the bonus damage done by your Cleave ability by 120%.
Blood Crazechanged
Warrior · Fury · 3 ranks
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.
Dual Wield Specializationchanged
Warrior · Fury · 5 ranks
Increases the damage done by your offhand weapon by 25%.
Raging Blowsnew
Warrior · Fury · 1 rank
Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
Enragechanged
Warrior · Fury · 5 ranks
Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Precisionnew
Warrior · Fury · 3 ranks
Increases your chance to hit with all abilities and attacks by 1%.
Death Wishchanged
Warrior · Fury · 1 rank
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Classic: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
Improved Berserker Ragechanged
Warrior · Fury · 2 ranks
The Berserker Rage ability will generate 10 rage when used.
Bloodthirstchanged
Warrior · Fury · 1 rank
Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Classic: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
Shield Specializationchanged
Warrior · Protection · 5 ranks
Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.
Improved Bloodragechanged
Warrior · Protection · 2 ranks
Increases the instant Rage generated by your Bloodrage ability by 5.
Improved Thunder Clapchanged
Warrior · Protection · 3 ranks
Reduces the cost of your Thunder Clap ability by 4 rage points.
Master of Defensenew
Warrior · Protection · 2 ranks
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Improved Revengechanged
Warrior · Protection · 3 ranks
Gives your Revenge ability a 45% chance to stun the target for 3 sec.
Defiancechanged
Warrior · Protection · 3 ranks
Increases the threat generated by your attacks by 9% while in Defensive Stance.
Classic: Increases the threat generated by your attacks by 15% while in Defensive Stance.
Improved Disarmchanged
Warrior · Protection · 3 ranks
Increases the duration of your Disarm ability by 3 secs.
Vanguardnew
Warrior · Protection · 1 rank
Your Charge ability is now usable while in Defensive Stance.
Improved Shield Wallchanged
Warrior · Protection · 2 ranks
Increases the effect duration of your Shield Wall ability by 5 secs.
Focused Ragenew
Warrior · Protection · 3 ranks
Reduces the Rage cost of your offensive abilities by 1.
Bastionnew
Warrior · Protection · 5 ranks
Increases all damage you deal by 10% while a shield is equipped.
Shield Slamchanged
Warrior · Protection · 1 rank
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Classic: Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
Improved Holy Strikenew
Paladin · Holy · 2 ranks
Reduces the cooldown of your Holy Strike ability by 2 sec.
Healing Lightchanged
Paladin · Holy · 3 ranks
Rank 3 values not yet captured from footage.
Classic: Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
Spiritual Focuschanged
Paladin · Holy · 2 ranks
Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage.
Classic: Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Improved Sealschanged
Paladin · Holy · 3 ranks
Increases the damage done by your Seals and Judgements by 15%.
Unyielding Faithchanged
Paladin · Holy · 2 ranks
Increases your chance to resist Fear and Disorient effects by an additional 10%.
Voice of Truthnew
Paladin · Holy · 1 rank
Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Purifying Powernew
Paladin · Holy · 2 ranks
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 34%.
Infusion of Lightnew
Paladin · Holy · 2 ranks
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
Illuminationchanged
Paladin · Holy · 5 ranks
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Holy Shockchanged
Paladin · Holy · 1 rank
Blasts the target with Holy energy, causing 138 to 149 Holy damage to an enemy, or 119 to 128 healing to an ally.
Classic: Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
Consecrated Groundnew
Paladin · Holy · 2 ranks
Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Holy Powerchanged
Paladin · Holy · 5 ranks
Rank 5 values not yet captured from footage.
Classic: Increases the critical effect chance of your Holy spells by 5%.
Light's Vigilnew
Paladin · Holy · 1 rank
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 329 to 348, or enemy targets to suffer 184 to 199 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.
Precisionchanged
Paladin · Protection · 3 ranks
Rank 3 values not yet captured from footage.
Classic: Increases your chance to hit with melee weapons by 3%.
Guardian's Favorchanged
Paladin · Protection · 2 ranks
Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.
Improved Seal of Furynew
Paladin · Protection · 1 rank
When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
Improved Righteous Furychanged
Paladin · Protection · 3 ranks
Increases the amount of threat generated by your Righteous Fury spell by 50%.
Shield Specializationchanged
Paladin · Protection · 3 ranks
Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Classic: Increases the amount of damage absorbed by your shield by 30%.
Sacred Dutynew
Paladin · Protection · 2 ranks
Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Swift Judgementnew
Paladin · Protection · 1 rank
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
One-Handed Weapon Specializationchanged
Paladin · Protection · 3 ranks
Increases the damage you deal with one-handed melee weapons by 6%.
Classic: Increases the damage you deal with one-handed melee weapons by 10%.
Templar's Bulwarknew
Paladin · Protection · 1 rank
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Reckoningchanged
Paladin · Protection · 5 ranks
Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Iron Creednew
Paladin · Protection · 5 ranks
Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Holy Shieldchanged
Paladin · Protection · 1 rank
Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Classic: Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Holy Conduitnew
Paladin · Retribution · 2 ranks
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Vindicationchanged
Paladin · Retribution · 3 ranks
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec.
Classic: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15% for 10 sec.
Sanctified Judgementnew
Paladin · Retribution · 3 ranks
Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Eye for an Eyechanged
Paladin · Retribution · 2 ranks
All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Classic: All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred Arbiternew
Paladin · Retribution · 1 rank
Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.
Crusadenew
Paladin · Retribution · 2 ranks
Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.
Two-Handed Weapon Specializationchanged
Paladin · Retribution · 3 ranks
Increases the damage you deal with two-handed melee weapons by 9%.
Classic: Increases the damage you deal with two-handed melee weapons by 6%.
Champion of the Lightnew
Paladin · Retribution · 3 ranks
Increases your spell damage and healing by up to 100% of your Intellect.
Instrument of Lawnew
Paladin · Retribution · 2 ranks
Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Twist of Lightnew
Paladin · Retribution · 1 rank
When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Deadly Aspectschanged
Hunter · Beast Mastery · 5 ranks
While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 150% for 60 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 150% for 60 sec.
Classic: While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.
Endurance Trainingchanged
Hunter · Beast Mastery · 5 ranks
Increases the Health and Armor of your pets by 15%.
Classic: Increases the Health of your pets by 15%.
Focused Firenew
Hunter · Beast Mastery · 2 ranks
Increases all damage you deal by 2% while your pet is active.
Improved Aspect of the Monkeychanged
Hunter · Beast Mastery · 3 ranks
Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Bestial Swiftnesschanged
Hunter · Beast Mastery · 1 rank
Increases the movement speed of your pets by 30%.
Classic: Increases the outdoor movement speed of your pets by 30%.
Unleashed Furychanged
Hunter · Beast Mastery · 5 ranks
Increases the damage done by your pets and hawks by 15%.
Classic: Increases the damage done by your pets by 20%.
Improved Mend Petchanged
Hunter · Beast Mastery · 2 ranks
Gives your Mend Pet spell a 30% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
Ferocitychanged
Hunter · Beast Mastery · 5 ranks
Increases the critical strike chance of your pets by 15%.
Summon Hawknew
Hunter · Beast Mastery · 1 rank
Command a hawk to dive-bomb your targeted enemy, dealing 53 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Intimidationchanged
Hunter · Beast Mastery · 1 rank
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Classic: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
Bestial Disciplinechanged
Hunter · Beast Mastery · 2 ranks
Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
Classic: Increases the Focus regeneration of your pets by 20%.
Lethal Attackschanged
Hunter · Marksmanship · 5 ranks
Increases your critical strike chance with all attacks by 5%.
Classic: Increases your critical strike chance with ranged weapons by 5%.
Improved Stingsnew
Hunter · Marksmanship · 3 ranks
Increases the damage of your Serpent Sting ability by 18%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
Efficiencychanged
Hunter · Marksmanship · 5 ranks
Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
Classic: Reduces the Mana cost of your Shots and Stings by 10%.
Rapid Killingnew
Hunter · Marksmanship · 2 ranks
Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 40 sec by 20%.
Improved Arcane Shotchanged
Hunter · Marksmanship · 5 ranks
Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Classic: Reduces the cooldown of your Arcane Shot by 1 sec.
Lone Wolfnew
Hunter · Marksmanship · 1 rank
You deal 20% increased damage with all attacks while you do not have an active pet.
Trueshot Aurachanged
Hunter · Marksmanship · 1 rank
Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.
Classic: Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
Mortal Shotschanged
Hunter · Marksmanship · 5 ranks
Increases the critical strike damage bonus on all ranged abilities by 30%.
Classic: Increases your ranged weapon critical strike damage bonus by 30%.
Rapid Recuperationnew
Hunter · Marksmanship · 2 ranks
Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 30 sec.
Barragechanged
Hunter · Marksmanship · 3 ranks
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 9%.
Classic: Increases the damage done by your Multi-Shot and Volley spells by 15%.
Sniper Shotchanged
Hunter · Marksmanship · 1 rank
A steady snipe that increases ranged damage by 160.
Classic: An aimed shot that increases ranged damage by 70.
Improved Trackingnew
Hunter · Survival · 5 ranks
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Survival Tacticsnew
Hunter · Survival · 2 ranks
Increases your chance to hit with your Trap and Feign Death abilities by 10%.
Predator's Edgenew
Hunter · Survival · 5 ranks
Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%.
Resourcefulnessnew
Hunter · Survival · 2 ranks
Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 100% of your Mana regeneration to continue while casting for 60 sec.
Expose Preynew
Hunter · Survival · 2 ranks
Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 10 sec.
Survivalist's Disciplinenew
Hunter · Survival · 2 ranks
Reduces the cooldown of your Trap and Deterrence abilities by 40%.
Lacerating Strikesnew
Hunter · Survival · 1 rank
Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.
Improved Gougechanged
Rogue · Assassination · 3 ranks
Increases the effect duration of your Gouge ability by 1.5 sec.
Remorseless Attackschanged
Rogue · Assassination · 2 ranks
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Classic: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Murderchanged
Rogue · Assassination · 2 ranks
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
Improved Expose Armorchanged
Rogue · Assassination · 2 ranks
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Classic: Increases the armor reduced by your Expose Armor ability by 50%.
Lethalitychanged
Rogue · Assassination · 5 ranks
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 30%.
Classic: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.
Improved Poisonschanged
Rogue · Assassination · 5 ranks
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Classic: Increases the chance to apply poisons to your target by 10%.
Mutilatenew
Rogue · Assassination · 1 rank
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Improved Kidney Shotchanged
Rogue · Assassination · 2 ranks
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Classic: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.
Venomnew
Rogue · Assassination · 1 rank
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:\n 1 point: 9 seconds\n 2 points: 12 seconds\n 3 points: 15 seconds\n 4 points: 18 seconds\n 5 points: 21 seconds
Improved Evisceratechanged
Rogue · Combat · 3 ranks
Increases the damage done by your Eviscerate ability by 15%.
Puncturing Woundsnew
Rogue · Combat · 3 ranks
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Deflectionchanged
Rogue · Combat · 3 ranks
Increases your Parry chance by 3%.
Classic: Increases your Parry chance by 5%.
Precisionchanged
Rogue · Combat · 3 ranks
Increases your chance to hit with melee weapons by 3%.
Classic: Increases your chance to hit with melee weapons by 5%.
Endurancechanged
Rogue · Combat · 2 ranks
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Classic: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
Restless Bladesnew
Rogue · Combat · 1 rank
Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
Dual Wield Specializationchanged
Rogue · Combat · 5 ranks
Increases the damage done by your offhand weapon by 50%.
Hack and Slashnew
Rogue · Combat · 5 ranks
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Weapon Expertisechanged
Rogue · Combat · 2 ranks
Increases your skill with Sword, Fist and Dagger weapons by 5.
Aggressionchanged
Rogue · Combat · 3 ranks
Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.
Camouflagechanged
Rogue · Subtlety · 5 ranks
Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
Master of Deceptionchanged
Rogue · Subtlety · 3 ranks
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).
Classic: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
Opportunitychanged
Rogue · Subtlety · 2 ranks
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.
Classic: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
Setupchanged
Rogue · Subtlety · 3 ranks
Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Initiativechanged
Rogue · Subtlety · 3 ranks
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strikechanged
Rogue · Subtlety · 1 rank
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Classic: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Premeditationchanged
Rogue · Subtlety · 1 rank
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Classic: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Serrated Bladeschanged
Rogue · Subtlety · 3 ranks
Causes your attacks to ignore 300 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
Dirty Deedschanged
Rogue · Subtlety · 2 ranks
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Classic: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.
Hemorrhagechanged
Rogue · Subtlety · 1 rank
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Classic: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Quietusnew
Rogue · Subtlety · 5 ranks
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Thousand Cutsnew
Rogue · Subtlety · 1 rank
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Power in Lightnew
Priest · Discipline · 5 ranks
Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
Wand Specializationchanged
Priest · Discipline · 2 ranks
Increases your damage with Wands by 26%.
Classic: Increases your damage with Wands by 25%.
Twin Disciplinesnew
Priest · Discipline · 5 ranks
Increases the damage and healing of your instant cast spells by 5%.
Silent Resolvechanged
Priest · Discipline · 3 ranks
Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Classic: Reduces the threat generated by your spells by 20%.
Improved Power Word: Shieldchanged
Priest · Discipline · 3 ranks
Increases the damage absorbed by your Power Word: Shield by 21%.
Classic: Increases the damage absorbed by your Power Word: Shield by 15%.
Martyrdomchanged
Priest · Discipline · 2 ranks
Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Classic: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.
Mental Agilitychanged
Priest · Discipline · 3 ranks
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 9%.
Classic: Reduces the mana cost of your instant cast spells by 10%.
Meditationchanged
Priest · Discipline · 3 ranks
Allows 50% of your Mana regeneration to continue while casting.
Classic: Allows 15% of your Mana regeneration to continue while casting.
Improved Inner Firechanged
Priest · Discipline · 3 ranks
Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Classic: Increases the Armor bonus of your Inner Fire spell by 30%.
Mental Strengthchanged
Priest · Discipline · 5 ranks
Increases your total Intellect by 15%.
Classic: Increases your maximum Mana by 10%.
Soul Wardingnew
Priest · Discipline · 1 rank
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Improved Mana Burnchanged
Priest · Discipline · 2 ranks
Reduces the casting time of your Mana Burn spell by 1 sec.
Classic: Reduces the casting time of your Mana Burn spell by 0.5 sec.
Penancenew
Priest · Discipline · 1 rank
Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.
Renewed Hopenew
Priest · Discipline · 5 ranks
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Divine Aegisnew
Priest · Discipline · 3 ranks
Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
Power Infusionchanged
Priest · Discipline · 1 rank
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Classic: Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
Twilight Focusnew
Priest · Holy · 3 ranks
Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Holy Novachanged
Priest · Holy · 1 rank
Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.
Classic: Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.
Blessed Recoverychanged
Priest · Holy · 3 ranks
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Classic: After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.
Inspirationchanged
Priest · Holy · 3 ranks
Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Classic: Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Improved Healingchanged
Priest · Holy · 3 ranks
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Classic: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
Searing Lightchanged
Priest · Holy · 2 ranks
Increases your Holy damage done by 4%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Classic: Increases the damage of your Smite and Holy Fire spells by 10%.
Binding Healnew
Priest · Holy · 1 rank
Heals a friendly target and the caster for 346 to 403. Low threat.
Litany of Lightnew
Priest · Holy · 2 ranks
When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Spirit of Redemptionchanged
Priest · Holy · 1 rank
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Classic: Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidancechanged
Priest · Holy · 5 ranks
Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Classic: Increases spell damage and healing by up to 25% of your total Spirit.
Spiritual Healingchanged
Priest · Holy · 3 ranks
Rank 3 values not yet captured from footage.
Classic: Increases the amount healed by your healing spells by 10%.
Prayer of Mendingnew
Priest · Holy · 1 rank
Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow Focuschanged
Priest · Shadow Magic · 5 ranks
Increases your chance to hit with your Shadow spells by 5%.
Classic: Reduces your target's chance to resist your Shadow spells by 10%.
Spirit Tapchanged
Priest · Shadow Magic · 5 ranks
Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Classic: Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Shadow Affinitychanged
Priest · Shadow Magic · 3 ranks
Reduces the threat generated by your Shadow spells by 30%.
Classic: Reduces the threat generated by your Shadow spells by 25%.
Shadow Reachchanged
Priest · Shadow Magic · 2 ranks
Increases the range of your offensive Shadow spells by 20%.
Classic: Increases the range of your Shadow damage spells by 20%.
Mind Flaychanged
Priest · Shadow Magic · 1 rank
Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%.
Classic: Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Mind Flaynew
Priest · Shadow Magic · 2 ranks
Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Vampiric Embracechanged
Priest · Shadow Magic · 1 rank
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Classic: Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Shadow Weavingchanged
Priest · Shadow Magic · 3 ranks
Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Classic: Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Silencechanged
Priest · Shadow Magic · 1 rank
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Classic: Silences the target, preventing them from casting spells for 5 sec.
Devouring Contagionnew
Priest · Shadow Magic · 2 ranks
Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Early Demisenew
Priest · Shadow Magic · 2 ranks
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Shadowformchanged
Priest · Shadow Magic · 1 rank
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Classic: Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Convectionchanged
Shaman · Elemental Combat · 5 ranks
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
Classic: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.
Concussionchanged
Shaman · Elemental Combat · 5 ranks
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Classic: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.
Elemental Wardingchanged
Shaman · Elemental Combat · 3 ranks
Reduces damage taken from Fire, Frost, and Nature effects by 9%.
Classic: Reduces damage taken from Fire, Frost and Nature effects by 10%.
Call of Flamenew
Shaman · Elemental Combat · 3 ranks
Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.
Elemental Furychanged
Shaman · Elemental Combat · 5 ranks
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Classic: Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Improved Fire Novachanged
Shaman · Elemental Combat · 2 ranks
Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.
Classic: Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.
Eye of the Stormchanged
Shaman · Elemental Combat · 3 ranks
Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 69%.
Classic: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
Call of Thunderchanged
Shaman · Elemental Combat · 1 rank
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
Classic: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.
Elemental Reachchanged
Shaman · Elemental Combat · 2 ranks
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 16 yards.
Classic: Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.
Lightning Overloadnew
Shaman · Elemental Combat · 3 ranks
Gives your Lightning Bolt and Chain Lightning spells a 9% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Earthboundnew
Shaman · Elemental Combat · 1 rank
Your Earthbind Totem immobilizes nearby targets for 5 sec when cast.
Elemental Alacritynew
Shaman · Elemental Combat · 3 ranks
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.51 sec.
Lava Burstnew
Shaman · Elemental Combat · 1 rank
You hurl molten lava at the target, dealing 158 to 187 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Thundering Strikeschanged
Shaman · Enhancement · 5 ranks
Improves your chance to get a critical strike with all spells and attacks by 5%.
Guardian Totemschanged
Shaman · Enhancement · 2 ranks
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Mental Dexteritynew
Shaman · Enhancement · 3 ranks
Increases your Attack Power by an amount equal to 99% of your Intellect.
Improved Ghost Wolfchanged
Shaman · Enhancement · 2 ranks
Reduces the cast time of your Ghost Wolf spell by 2 sec, and Ghost Wolf may be used indoors.
Classic: Reduces the cast time of your Ghost Wolf spell by 2 sec.
Shamanistic Focusnew
Shaman · Enhancement · 1 rank
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Anticipationchanged
Shaman · Enhancement · 3 ranks
Increases your chance to dodge by an additional 6%.
Classic: Increases your chance to dodge by an additional 5%.
Toughnesschanged
Shaman · Enhancement · 5 ranks
Increases your Stamina by 10%.
Classic: Increases your armor value from items by 10%.
Flurrychanged
Shaman · Enhancement · 5 ranks
Increases your attack speed by 25% for your next 15 swings after dealing a melee critical strike.
Classic: Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Stormstrikechanged
Shaman · Enhancement · 1 rank
Instantly strike for normal weapon damage and increase Nature damage you deal to the target by 20% for 12 sec.
Classic: Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
Spirit Weaponsnew
Shaman · Enhancement · 1 rank
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Mental Quicknessnew
Shaman · Enhancement · 2 ranks
Increases your spell damage and healing by up to 30% of your Intellect.
Improved Stormstrikenew
Shaman · Enhancement · 2 ranks
When you Stormstrike, you have a 100% chance to gain 100% mana regeneration while casting spells for 30 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Maelstrom Weaponnew
Shaman · Enhancement · 5 ranks
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 25 times. Lasts 150 sec.
Rage of the Farseernew
Shaman · Enhancement · 1 rank
Increases your melee attack speed and spell casting speed by 30% for 25 sec.
Tidal Masterychanged
Shaman · Restoration · 5 ranks
Increases the critical effect chance of your healing spells by 5%.
Classic: Increases the critical effect chance of your healing and lightning spells by 5%.
Mindfulnessnew
Shaman · Restoration · 3 ranks
Allows 51% of your Mana regeneration to continue while casting.
Natural Gracechanged
Shaman · Restoration · 3 ranks
Reduces the threat generated by your spells by 15%.
Classic: Reduces the threat generated by your healing spells by 15%.
Tidal Focuschanged
Shaman · Restoration · 5 ranks
Reduces the Mana cost of your healing spells by 5% and increases your chance to hit with all spells and attacks by 5%.
Classic: Reduces the Mana cost of your healing spells by 5%.
Improved Reincarnationchanged
Shaman · Restoration · 2 ranks
Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
Classic: Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
Healing Focuschanged
Shaman · Restoration · 3 ranks
Gives you a 69% chance to avoid interruption caused by damage while casting any healing spell.
Classic: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Water Shieldnew
Shaman · Restoration · 1 rank
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Totemic Focuschanged
Shaman · Restoration · 5 ranks
Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Classic: Reduces the Mana cost of your totems by 25%.
Restorative Totemschanged
Shaman · Restoration · 5 ranks
Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Classic: Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
Mana Tide Totemchanged
Shaman · Restoration · 1 rank
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Classic: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
Healing Waychanged
Shaman · Restoration · 3 ranks
Increases the amount healed by your Healing Wave spell by 24%.
Classic: Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
Riptidenew
Shaman · Restoration · 1 rank
Heals a friendly target for 479 to 528, an additional 499 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Arcane Focuschanged
Mage · Arcane · 5 ranks
Reduces the chance that the opponent can resist your Arcane spells by 10%.
Arcane Subtletychanged
Mage · Arcane · 2 ranks
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Classic: Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
Magic Absorptionchanged
Mage · Arcane · 2 ranks
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Classic: Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.
Arcane Resiliencechanged
Mage · Arcane · 2 ranks
Rank 2 values not yet captured from footage.
Classic: Increases your armor by an amount equal to 50% of your Intellect.
Arcane Impactchanged
Mage · Arcane · 3 ranks
Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.
Arcane Blastnew
Mage · Arcane · 1 rank
Blasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Arcane Shieldingchanged
Mage · Arcane · 2 ranks
Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
Improved Counterspellchanged
Mage · Arcane · 2 ranks
Gives your Counterspell a 100% chance to silence the target for 4 sec.
Arcane Meditationchanged
Mage · Arcane · 3 ranks
Allows 15% of your Mana regeneration to continue while casting.
Missile Barragechanged
Mage · Arcane · 1 rank
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.
Arcane Mindchanged
Mage · Arcane · 5 ranks
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Classic: Increases your maximum Mana by 10%.
Arcane Instabilitychanged
Mage · Arcane · 3 ranks
Increases the damage done by all your spells by 3% and your critical strike chance with all attacks by 3%.
Classic: Increases your spell damage and critical strike chance by 3%.
Arcane Powerchanged
Mage · Arcane · 1 rank
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Classic: When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Wake of Firenew
Mage · Fire · 2 ranks
Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.
Incinerationchanged
Mage · Fire · 3 ranks
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
Improved Fireballchanged
Mage · Fire · 5 ranks
Reduces the casting time of your Fireball spell by 0.5 sec.
Impactchanged
Mage · Fire · 3 ranks
Gives your Fire spells a 6% chance to stun the target for 2 sec.
Classic: Gives your Fire spells a 10% chance to stun the target for 2 sec.
Burning Soulchanged
Mage · Fire · 3 ranks
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Improved Flamestrikechanged
Mage · Fire · 3 ranks
Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblastchanged
Mage · Fire · 1 rank
Hurls an immense fiery boulder that causes 155 to 185 Fire damage and an additional 76 Fire damage over 12 sec.
Classic: Hurls an immense fiery boulder that causes 149 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
Improved Scorchchanged
Mage · Fire · 3 ranks
Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Hot Streaknew
Mage · Fire · 1 rank
Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Combustionchanged
Mage · Fire · 1 rank
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Classic: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Elemental Precisionchanged
Mage · Frost · 5 ranks
Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.
Permafrostchanged
Mage · Frost · 3 ranks
Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
Frostbitechanged
Mage · Frost · 3 ranks
Gives your Chill effects a 15% chance to freeze the target for 5 sec.
Frost Channelingchanged
Mage · Frost · 3 ranks
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Ice Lancechanged
Mage · Frost · 1 rank
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Improved Blizzardchanged
Mage · Frost · 3 ranks
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.50 sec.
Classic: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.
Arctic Reachchanged
Mage · Frost · 2 ranks
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Shatterchanged
Mage · Frost · 3 ranks
Increases the critical strike chance of all your spells against frozen targets by 30%.
Classic: Increases the critical strike chance of all your spells against frozen targets by 50%.
Improved Cone of Coldchanged
Mage · Frost · 3 ranks
Increases the damage dealt by your Cone of Cold spell by 35%.
Cold Snapchanged
Mage · Frost · 1 rank
Finishes the remaining cooldown on all your other Frost spells.
Classic: When activated, this spell finishes the cooldown on all of your Frost spells.
Fingers of Frostnew
Mage · Frost · 2 ranks
Gives your Chill effects a 30% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Winter's Chillchanged
Mage · Frost · 5 ranks
Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice Barrierchanged
Mage · Frost · 1 rank
Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Classic: Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
Suppressionchanged
Warlock · Affliction · 5 ranks
Increases your chance to hit with all spells and attacks by 5% and reduces all threat you generate by 20%.
Classic: Reduces the chance for enemies to resist your Affliction spells by 10%.
Improved Corruptionchanged
Warlock · Affliction · 5 ranks
Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.
Classic: Reduces the casting time of your Corruption spell by 2 sec.
Maledictionnew
Warlock · Affliction · 5 ranks
Increases all periodic damage done by your Warlock spells by 5%.
Soul Harvestingnew
Warlock · Affliction · 2 ranks
You gain Soul Harvest for 20 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.
Improved Drainsnew
Warlock · Affliction · 3 ranks
Increases the damage done or health drained by your Drain Life and Drain Soul spells by 6% per each of your other Affliction effects active on the target, up to a maximum increase of 18%. When your Drain Soul damages targets below 60% health, this bonus is tripled. Additionally, your Drain Life range is extended by 9 yards.
Improved Bane of Agonynew
Warlock · Affliction · 2 ranks
Increases the damage done by your Bane of Agony by 10%.
Fel Concentrationchanged
Warlock · Affliction · 3 ranks
Gives you a 69% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, or Drain Soul spells.
Classic: Gives you a 70% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.
Amplify Cursechanged
Warlock · Affliction · 1 rank
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Classic: Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Pandemicnew
Warlock · Affliction · 3 ranks
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Drain Hope spells by 100%.
Malevolencenew
Warlock · Affliction · 5 ranks
Increases the critical effect chance of your Shadow spells by 5%.
Nightfallchanged
Warlock · Affliction · 2 ranks
Gives your Corruption, Drain Soul, and Drain Life spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 200%.
Classic: Gives your Corruption and Drain Life spells a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Curse of Exhaustionchanged
Warlock · Affliction · 1 rank
Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Classic: Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
Soul Siphonnew
Warlock · Affliction · 3 ranks
Increases the rate at which your Drain Life and Drain Soul deal damage by 51%, but reduces your healing from Drain Life by 30%.
Shadow Masterychanged
Warlock · Affliction · 5 ranks
Increases the damage dealt or life drained by your Shadow spells by 5%.
Classic: Increases the damage dealt or life drained by your Shadow spells by 10%.
Drain Hopenew
Warlock · Affliction · 1 rank
Drains all hope from the target, dealing 52 Shadow damage every 1 sec and increasing all other Shadow damage over time you deal to that target by 10%. Lasts 6 sec.
Improved Health Funnelchanged
Warlock · Demonology · 2 ranks
Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.
Classic: Increases the amount of Health transferred by your Health Funnel spell by 20%.
Improved Impchanged
Warlock · Demonology · 3 ranks
Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.
Classic: Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%.
Demonic Embracechanged
Warlock · Demonology · 5 ranks
Increases your total Stamina by 15%.
Classic: Increases your total Stamina by 15% but reduces your total Spirit by 5%.
Unholy Powerchanged
Warlock · Demonology · 5 ranks
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.
Classic: Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 20%.
Demonic Aegisnew
Warlock · Demonology · 2 ranks
Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
Fel Vitalitynew
Warlock · Demonology · 3 ranks
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
Demonic Energiesnew
Warlock · Demonology · 2 ranks
You heal your pet for 16% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
Improved Sayaadnew
Warlock · Demonology · 3 ranks
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.
Demonic Sacrificechanged
Warlock · Demonology · 1 rank
When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Classic: When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned.\n\nImp: Increases your Fire damage by 15%.\n\nVoidwalker: Restores 3% of total Health every 4 sec.\n\nSuccubus/Incubus: Increases your Shadow damage by 15%.\n\nFelhunter: Restores 2% of total Mana every 4 sec.
Master Summonerchanged
Warlock · Demonology · 2 ranks
Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
Decimationnew
Warlock · Demonology · 2 ranks
Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 70% health, they deal 6% increased damage, and for the next 20 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
Fel Dominationchanged
Warlock · Demonology · 1 rank
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Demonic Brandnew
Warlock · Demonology · 3 ranks
Your Searing Pain generates 51% less threat and brands the target for 30 sec. Your pet's next 6 attacks against the target generate high threat and deal 117 to 126 Fire or Shadow damage based on the pet.
Improved Felhunternew
Warlock · Demonology · 3 ranks
Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.
Soul Linkchanged
Warlock · Demonology · 1 rank
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Classic: When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.
Master Demonologistchanged
Warlock · Demonology · 5 ranks
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.
Classic: Grants both the Warlock and the summoned demon an effect as long as that demon is active.\n\nImp - Reduces threat caused by 20%.\n\nVoidwalker - Reduces physical damage taken by 10%.\n\nSuccubus/Incubus - Increases all damage caused by 10%.\n\nFelhunter - Increases all resistances by 1 per level.
Demonic Pactnew
Warlock · Demonology · 1 rank
Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Destructive Reachchanged
Warlock · Destruction · 2 ranks
Increases the range of your damaging spells by 20%.
Classic: Increases the range of your Destruction spells by 20%.
Improved Shadow Boltchanged
Warlock · Destruction · 5 ranks
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 60 sec.
Classic: Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.
Banechanged
Warlock · Destruction · 5 ranks
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
Classic: Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2 sec.
Cataclysmchanged
Warlock · Destruction · 3 ranks
Reduces the Mana cost of your Destruction spells by 9%.
Classic: Reduces the Mana cost of your Destruction spells by 5%.
Aftermathchanged
Warlock · Destruction · 5 ranks
Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 250% for 25 sec.
Classic: Gives your Destruction spells a 10% chance to daze the target for 5 sec.
Ruinchanged
Warlock · Destruction · 5 ranks
Increases the critical strike damage bonus of your Destruction spells by 100%.
Shadowburnchanged
Warlock · Destruction · 1 rank
Instantly blasts the target for 102 to 111 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Classic: Instantly blasts the target for 92 to 104 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Intensitychanged
Warlock · Destruction · 3 ranks
Gives you a 69% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
Classic: Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
Agonizing Flamesnew
Warlock · Destruction · 3 ranks
Increases the critical strike chance of your Searing Pain spell by 9% and the damage done by all your Destruction spells by 9%.
Conflagratechanged
Warlock · Destruction · 1 rank
Ignites a target that is already afflicted by your Immolate spell, dealing 109 to 132 Fire damage and consuming your Immolate effect.
Classic: Ignites a target that is already afflicted by Immolate, dealing 250 to 316 Fire damage and consuming the Immolate spell.
Pyroclasmchanged
Warlock · Destruction · 2 ranks
Gives your Soul Fire spell a 26% chance to Stun the target for 6 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 6 sec.
Classic: Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 sec.
Bane of Havocnew
Warlock · Destruction · 1 rank
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Fire and Brimstonenew
Warlock · Destruction · 3 ranks
Increases the critical strike chance of your Conflagrate spell by 25%.
Shadow and Flamenew
Warlock · Destruction · 5 ranks
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
Incineratenew
Warlock · Destruction · 1 rank
Deals 125 to 140 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Improved Wrathchanged
Druid · Balance · 5 ranks
Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Classic: Reduces the cast time of your Wrath spell by 0.5 sec.
Genesisnew
Druid · Balance · 5 ranks
Increases the periodic damage and healing done by your spells and abilities by 5%.
Moonglowchanged
Druid · Balance · 3 ranks
Rank 3 values not yet captured from footage.
Classic: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.
Improved Moonfirechanged
Druid · Balance · 2 ranks
Increases the damage and critical strike chance of your Moonfire spell by 10%.
Nature's Majestynew
Druid · Balance · 2 ranks
Increases your critical strike chance with spells and melee attacks by 4%.
Nature's Reachchanged
Druid · Balance · 2 ranks
Increases the range of your offensive Balance spells by 20% and increases the chance for all your spells and attacks to hit by 4%.
Classic: Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%.
Improved Entangling Rootschanged
Druid · Balance · 3 ranks
Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Nature's Splendornew
Druid · Balance · 1 rank
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Balance of Naturenew
Druid · Balance · 5 ranks
Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 5% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 5% increased damage.
Insect Swarmchanged
Druid · Balance · 1 rank
The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 55 Nature damage over 12 sec.
Classic: The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
Vengeancechanged
Druid · Balance · 5 ranks
Rank 5 values not yet captured from footage.
Classic: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 100%.
Overgrowthnew
Druid · Balance · 2 ranks
Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Eclipsenew
Druid · Balance · 3 ranks
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Moonfurychanged
Druid · Balance · 5 ranks
Increases the damage done by your Arcane and Nature spells by 5%.
Classic: Increases the damage done by your Starfire, Moonfire and Wrath spells by 10%.
Moonkin Formchanged
Druid · Balance · 1 rank
Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360% and all party members within 45 yards have their critical chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Classic: Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted.\n\nThe act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Heart of the Wildchanged
Druid · Feral Combat · 5 ranks
Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Classic: Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 20%.
Feral Swiftnesschanged
Druid · Feral Combat · 2 ranks
Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Feral Instinctchanged
Druid · Feral Combat · 3 ranks
Increases threat caused in Bear Form and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.
Classic: Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.
Thick Hidechanged
Druid · Feral Combat · 3 ranks
Rank 3 values not yet captured from footage.
Classic: Increases your Armor contribution from items by 10%.
Savage Furychanged
Druid · Feral Combat · 2 ranks
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Classic: Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 20%.
Feral Chargechanged
Druid · Feral Combat · 1 rank
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.\n\nFeral Charge (Cat)\nLeap behind an enemy, Dazing them for 3 sec.
Classic: Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
Sharpened Clawschanged
Druid · Feral Combat · 2 ranks
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Classic: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.
Shredding Attackschanged
Druid · Feral Combat · 3 ranks
Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Classic: Reduces the Energy cost of your Shred ability by 12.
Primal Furychanged
Druid · Feral Combat · 2 ranks
Rank 2 values not yet captured from footage.
Classic: Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
Predatory Instinctsnew
Druid · Feral Combat · 2 ranks
Increases the critical strike damage bonus of your melee abilities by 20%.
Leader of the Packchanged
Druid · Feral Combat · 1 rank
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
Classic: While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
Natural Reactionnew
Druid · Feral Combat · 5 ranks
Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Rend and Tearnew
Druid · Feral Combat · 5 ranks
Increases damage done by your melee abilities on Bleeding targets by 10%.
Berserknew
Druid · Feral Combat · 1 rank
Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Nature's Focuschanged
Druid · Restoration · 5 ranks
Rank 5 values not yet captured from footage.
Classic: Gives you a 70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Natural Shapeshifterchanged
Druid · Restoration · 3 ranks
Reduces the mana cost of all shapeshifting by 30%.
Gift of the Earthmothernew
Druid · Restoration · 1 rank
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Swiftmendchanged
Druid · Restoration · 1 rank
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Classic: Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
Wild Growthnew
Druid · Restoration · 1 rank
Heals the target and their party for 285 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.