PvP Comp Builder

Assemble a 2v2, 3v3 or 5v5 team from all 9 classes and 27 specs, and watch the analysis update as you go: control chains, school lockouts, dispel gaps, role balance, racial picks and the comps that already beat you.

Pre-beta theorycraft. Toolkits resolved from site/data/abilities.json and site/data/talents.json, which were transcribed from the BlizzCon 2026 WoW: Forever demo footage. Diminishing-returns grouping, interrupt lockout durations and pet abilities follow the Classic Era model and are tagged classic-era-assumed until beta client data lands. Nothing here is a guarantee about arena tuning, and arenas themselves are unannounced for Forever. See the full comp tier list for the written game plan behind every seeded composition. Last revision: 2026-09-14.
Choose a spec for slot 1

Pick at least one spec and the analysis below fills in live: control chain coverage, school lockouts, dispel gaps, role balance, racial picks and which seeded comp you are building toward.

How the grades are calculated

  • Control chain. Counted by distinct diminishing-returns category, not by ability. Three stuns are still one category, and the second stun lands at half duration.
  • Interrupts. School lockouts scored on count and on the longest lockout available. Counterspell at 10 seconds is worth far more than Earth Shock at 2.
  • Dispel coverage. One point per school you can clear from a teammate, plus credit for an offensive magic dispel that can strip shields and heal over time effects.
  • Role balance. One healer plus a melee body plus ranged pressure is the shape that wins in every bracket. Zero healers wins fast or loses, and two healers below 5v5 usually runs out of mana first.