Subtlety RogueRestoration Druid

Rogue / Resto Druid

B tier2v2speculativeRD

Stealth games and stun windows behind an unkillable healer. Less raw control than RM but far more staying power, and the double-stealth opener dictates every fight's starting position.

Speculative: pre-beta theorycraft that depends on tuning or rules Blizzard has not confirmed. Tiers revised weekly from community theorycraft; see the changelog below.

Specs

  • Subtlety Rogue Melee DPS
  • Restoration Druid Healer

Game plan

Use double stealth to pick the opener: Sap the healer, open on the DPS, and burn cooldowns inside Kidney Shot. Between windows the Rogue resets with Vanish while the Druid kites and refuses to die.

Why it works: synergy

  • Double stealth means RD always chooses when and where the fight starts.
  • Vanish resets plus Druid sustain let the comp retry burst windows almost indefinitely.
  • Bash and Feral Charge extend Rogue stun chains on kill targets.
  • Neither member can be reliably chain-CCed: shapeshifting and Vanish break most setups.

Counters

DoTs shut down Vanish and Sap, and rot damage outpaces Rogue sustain through resets.

Nothing to Sap that Cleanse cannot undo, and the Warrior does not care about Rogue peel.

Dangers: how this comp loses

  • Rogue damage without a Mage's follow-up burst is often not enough to finish targets through healing.
  • DoT spread turns stealth resets off completely.
  • Long games favor RD, but only if the Druid perfectly manages mana; one wasted Innervate loses the attrition war.

What Forever changes

  • Revamped racials with more active abilities favor comps that hunt trinket windows, which is RD's whole game.

Keep going

Read the Forever PvP primer, classes and races in PvP and the talent calculator to build these specs yourself.

Changelog

  1. 2026-09-14
    Seeded at B tier for 2v2 in the launch tier list.
    Theorycraft extrapolated from Classic-era play; depends on tuning, racial details, or bracket rules Blizzard has not confirmed for Forever.