Warlock / Warrior / Druid
Pressure from every angle: Mortal Strike on one target, DoT spread on all three, and a Druid healer who cannot be caught. WWD grinds opponents down and punishes every dispel with more pressure.
Specs
- Affliction Warlock Caster DPS
- Arms Warrior Melee DPS
- Restoration Druid Healer
Game plan
The Warrior provides the focused pressure, the Warlock rots everything and fears peelers, and the Druid kites. There is no scripted kill window: WWD wins by making every enemy global defensive until something cracks.
Why it works: synergy
- Mortal Strike plus full DoT spread forces triage decisions no healer solves cleanly.
- Fear covers the Warrior's biggest weakness by punishing melee who train him.
- The Druid's mobility lets both damage dealers play selfishly and greedily.
- DoT spread makes enemy CC unreliable, protecting a comp with few CC breaks.
Counters
Dispels degrade the rot game and the script finds the Warlock through cooldowns.
Cleanse erases DoT pressure and double melee on the Warlock is a hard race WWD usually loses.
Dangers: how this comp loses
- No true burst window: against perfect play the comp can run out of ways to win.
- The Warlock is the kill target every game and Soul Link only buys so much.
- Cleanse-heavy teams make the rot math stop working entirely.
What Forever changes
- Troll Warlock (confirmed combo) adds a pressure-casting racial to the archetype's key slot.
Keep going
Read the Forever PvP primer, classes and races in PvP and the talent calculator to build these specs yourself.