Warrior / Rogue / Paladin
Double melee with the game's best support healer. Wins by making one enemy's health bar a rumor while Cleanse deletes every attempt to peel. Loses to teams that never let the melee connect.
Specs
- Arms Warrior Melee DPS
- Combat Rogue Melee DPS
- Holy Paladin Healer
Game plan
Stack both melee on one target with Freedom rolling, rotate Kidney Shot and Hammer of Justice on the healer during kill windows, and Cleanse everything. The Rogue swaps to hunt casters when they show; the Warrior never leaves the kill target.
Why it works: synergy
- Blessing of Freedom on two melee at once is the highest-uptime pressure in the bracket.
- Cleanse answers the fears, novas and Polymorphs that normally shut down melee cleave.
- Kidney Shot on the healer while the Warrior stays on target creates constant double-pressure turns.
- Blessing of Protection converts enemy burst windows into wasted cooldowns.
Counters
Dangers: how this comp loses
- The Paladin is the only dispeller; when he is in CC the comp is a pair of snared training dummies.
- No answer to disciplined kiting: frost comps decide whether the fight happens.
- Trained damage output is predictable, so good healers pre-plan around every window.
What Forever changes
- Undead Paladin (confirmed combo) patches the fear-the-healer counterplay this comp hates most.
Keep going
Read the Forever PvP primer, classes and races in PvP and the talent calculator to build these specs yourself.